Chinese Poker: setting your rows
Each player gets 13 cards and sets them into three rows:
- Front: 3 cards. It can only make high card, a pair or three of a kind.
- Middle: 5 cards.
- Back: 5 cards.
The Back must be at least as strong as the Middle, and the Middle at least as strong as the Front. Hands rank as in poker, from high card up to straight flush; suits are equal. Select cards, then tap a row to place them; tap a placed card to send it back. Auto arrange makes a legal split for you.
Chinese Poker: scoring
- Against each opponent, each row is worth 1 point to whoever has the stronger hand there. Tied rows score nothing.
- Win all three rows against a player and the 3 points double to 6.
- A hand with its rows out of order is a foul: it loses 6 points to every valid hand. Two fouled hands score 0 against each other.
After the Showdown, open each opponent below the scoreboard to see how they set their rows.
Chinese Poker tips
- Build the Back first. Find your strongest five-card hand, then the next strongest for the Middle.
- Don’t waste a pair in the Front if it leaves the Middle weaker than it needs to be, but a pair up front wins many Front rows.
- Check the order before the Showdown. A foul costs 6 points against everyone; the label under each row shows its hand.
Big Two · Pusoy Dos: the rules
- Each player gets 13 cards. Whoever holds the 3♣ opens, with a play that includes it.
- Card ranks rise from 3 up to A, then 2: the twos are the highest cards. Suits rise ♣, ♠, ♥, ♦, so the 2♦ beats everything.
- Play a single, a pair, a triple or a five-card hand. The next player must play the same number of cards, but higher, or pass. You can still play on your next turn after passing.
- When the other three pass in a row, the last player to play wins the trick and leads anything they like.
- The first to empty their hand wins the deal. Every other player loses a point for each card left, and the winner collects them all.
Five-card hands in Big Two
- Straight: five in a row. A–2–3–4–5 and 2–3–4–5–6 are the two lowest straights; J–Q–K–A–2 is not a straight.
- Flush: five of one suit. Flushes compare suit first, then ranks.
- Full house: three of a kind and a pair, compared by the three.
- Four of a kind with any fifth card, compared by the four.
- Straight flush: the strongest hand.
Straights of the same size break ties by the suit of their top card.
Big Two tips
- Get rid of your low cards early, while the table is still playing small singles and pairs.
- Hold your twos. A 2 or a strong five-card hand wins back the lead when you need it.
- Count what has gone. Once the 2♦ and the other twos are played, your high cards are safe.
- Use Hint to see a legal play when you are unsure, then decide whether to keep it or pass.
Questions
Is Veltrique gambling?
No. Every deal is scored in points only: there is no betting, no money, no coins and nothing to buy.
Are the other players real people?
No. Mara, Nico and Luz are computer players, so a game can start at any time.
Are my scores saved?
Your session total lasts until you close or reload the page.
Updated 2 November 2026. Written by JPAM Studio, the makers of Veltrique.